These races are the best ones to choose for a Sorcerer in Baldur’s Gate 3.
It is fun to use magic. Sorcerers are an interesting class in Baldur’s Gate 3 because they have a lot of power and can do a lot of different things, especially when they use metamagic.You can give your character a lot of cool builds, and one way to make them even better is to combine their job with a race that fits them.
In this game, you can choose which ability scores to raise without any races making your spells stronger. They don’t add extra magical power either. Still, you have some interesting choices, such as learning more magic or making your defenses stronger.
First, let’s talk about the most basic choice: us. People will give you a few skills, like the ability to use certain weapons or gear better. Light armor and shield proficiency are the ones that matter for you here. This way, you can get a better defense set than just casting Mage Armor and hope you don’t get hit.
You can also choose which skill ability to get in addition to the ones you’ll get from your class and background. Your Sorcerer is off to a pretty good start in general.
You can always try something else if being a Human is no longer fun for you. Let the elf in. Unfortunately, this time there won’t be any interesting armor proficiencies. There will be some interesting weapon proficiencies, though. On the plus side, you’ll get a free Perception proficiency, 12m Darkvision, protection against being charmed, and the ability to resist being put to sleep by magic, which is a good start. That’s something each Elf will get.
A free cantrip will also be given to high elves.Yes, you will get some of those like any other Sorcerer, but that gives you one more cantrip, which lets you deal different kinds of damage based on the situation and get around enemies’ defenses or immunities. Just remember that this cantrip will depend on your Intelligence instead of your Charisma. That way, you can use it for cantrips that don’t do damage, like Light, or use things that raise your Intelligence to keep your build from falling apart.
Drows are considered a different species, even though they are Elves. They’re also fun to play with, so it’s worth mentioning here. They’ll get all the benefits of being an elf, like being good at some weapons, having Perception and Darkvision, being resistant to charms, and not falling asleep.
The extra spells are what make this different. At level three, you’ll get the Dancing Lights cantrip, which isn’t very useful. At level five, you’ll get Darkness. It’s okay to use these once every long rest, but not the cantrip. You can use it whenever you want for free. They won’t cost you any spell slots. You’ll also have Superior Darkvision, but this time it will be 24m. This will let you fight safely from far away in dark places.
Also, Drows can have interesting conversations, since most people will think you’re bad, which gives you a unique story to follow.
Change things up. Half-Elves get some of the choices above, and you can still pick a specific Subrace. This gives you a lot of freedom when making your character. From the Human side, you’ll learn how to use guns, light armor, and shields. As we already said, the last two are very useful. From the Elvish side, you’ll get Darkvision, which makes you less likely to be influenced, and the ability to not sleep.
You can still pick another bonus from your Elvish race after that. If you want a cantrip, we suggest the High Elf or the Drow. If you want extra spells, the Wood Elf is also a good choice. All of these are useful in the end, so it’s up to you to choose the one that fits your personality the best.
It’s a great story idea to say that your magic comes from devil ancestry, but that’s not what we’re here to talk about. At first, any Tiefling will be able to see in the dark and not be hurt by fire. It’s always good to take less damage, so that’s a start. The subraces are what we’re here for, though.
At level three, Asmodeus Tiefling will give you the cantrip Produce Flame. At level five, it will give you Darkness. Like Drows, you can only use them once every long rest. The only exception is the cantrip, which you can use whenever you want. Hellish Rebuke is the best of these choices because it does a lot of damage and gives you something to do with your response, unless you need to be ready to Counterspell someone.
If you don’t mind getting close to your enemies, Mephistopheles Tieflings will give you good close-range spells at levels three and five. But Zariel Tieflings aren’t a good idea because they give you two Smite spells that aren’t very useful unless you want to use your weapons to attack. Leave the insults for the Paladins.
Little ones have a lot to offer. The first thing is that any Gnome can see in the dark and has an edge on any saving throw that uses your Intelligence, Wisdom, or Charisma. That means it will be harder for most spells that have mental effects, like mind control, to work on you.
The main reason we like Forest Gnomes is that they give you Speak With Animals for free. This is a great spell for Doodle Cricket because the animals here have a lot to say. Deep Gnomes are a cool second choice because they have an edge on stealth rolls, which can help you and your friends get some surprise rounds.
Any class can benefit from halflings. You will have a better chance of not being scared, which is helpful since being scared is stronger here than in D&D. But Lucky is the most fun part. When you roll a die and get a one, you can roll it again. This can happen in Ability Checks, Attack Rolls, or Saving Throws. You will have a lot less chance to make a big mistake.
You can choose between Lightfoot and Strongheart, both of which are good for you. Like the Deep Gnome, Lightfoot has an edge on stealth rolls. Strongheart, on the other hand, will not be hurt by poison and will also be less likely to get poisoned in the first place. That’s also a great idea, given how common poison damage is. Lucky is the big draw, though, and every Halfling knows that.